CLERIC
Thunderbolt
Unleash a powerful upwards strike with your weapon, sending your enemy flying and summoning a lightning attack.
Cause Physical Damage equal to 103.33+92.67%
Chain Lightning
Use magical light to summon and shoot tiny lightning strikes along the ground in four directions. There is a 50% chance of electrocuting the target.
Cause Physical Damage equal to 110.85%+99.41%
Electrocute:
Every 3s, there is a 50% chance of getting an electric shock.
Lasts 10s.
Divine Shockwave
Attack enemies with a powerful divine light, binding them in place.
Cause Physical Damage equal to 136.87+122.76%
Bind:
Unable to move.
Lasts 2s.
Divine Combo
Advance and unleash a four-hit combo. Cause Physical Damage equal to 228.18+174.18%
Leaping Shock
Jump forward and Ground smash, causing the area of effect to shake.
Cause Physical Damage equal to 238.5+164.74%
Miraculous Light
Unleash Potential, with Power, Intelligence, Physical Attack, and Magic
Attack Power increased.
Power and Intelligence are increased by 5%.
Physical Attack and Magic Attack Power are increased by 5%.
Lasts 120s.
SAGE
Divine Metamorphosis
Deal Damage to nearby enemies with the aid of Divine Power while unleashing Potential at the same time, making the caster Invincible and gain a 50% Movement SPD boost.
Physical Attack 1339%
Lasts 8s.
Holy Light Blade
Swing a light blade in a horizontal fashion before slashing forward to unveil a second light blade, causing area damage. Physical Attack 317.60%
Armor Break
Make a short forward charge accompanied by a downward slash that damages the enemy’s armor and inflicts Armor Break on them.
Physical Attack 203.72%
Provoke
Taunts enemies in a conical area in front of you for 10s.
Physical Attack 0%
Taunt:
Makes enemies attack themselves.
Divine Punishment
The body fills up with divine power and gains Divine Punishment.
Divine Punishment: Causes damage over time to enemies within a short range for 12s.
Total damage over time is Physical Attack
Shield Rush
Raise your shield, charge forward, and unleash a powerful attack on an enemy. Take less damage during this attack.
Physical Attack 443%
Damage Mitigation 5%
Thor’s Hammer
Summon a massive hammer using Divine Power and use it to strike enemies ahead three times. Damage taken is reduced by 30% for 5s. Caster also gains control immunity.
Physical Attack 1694%
Divine Cross
Summon a giant crucifix in front of you to attack enemies.
Physical Attack 285%
Divine Light Hammer
Launch six returning Light Hammers at surrounding enemies, dealing damage, and each hammer inflicts an additional round of damage to the same target.
Physical Attack 323.76%
Sliding Strike
Rush forward and hit the ground vigorously. causing area damage.
Physical Attack 246.60%
Tribunal Cross Array
Summon three divine crosses filled with electric energy in front of you. After a period of time, these crosses will explode.
Physical Attack 562%
Heavy Strike
Leap forward and slam the ground with electricity, dealing area damage.
Physical Attack 508.58%
GUARDIAN
Justice Crash
Leap into the air and then quickly dive downwards, inflicting heavy damage on surrounding enemies.
Action grants Super Armor for a short period of time.
Physical Attack 679%
Shield Break
Summon a huge energy barrier in front of you and slam it into the ground, inflicting Knockdown on enemies within range and causing area of effect damage.
Physical Attack 461.50%
Destroy
The desire to destroy everything results in repeated suppressive attacks on the enemy in front of you. While this skill is active, gain Super Armor status and control immunity.
Physical Attack 806.25%
CRUSADER
Thunder Charge
Shoot a rapid but powerful lightning strike from your hand at an enemy in front of you.
Physical Attack 429.38%
Hammer of Judgment
Throw the Hammer of Judgment forward in a spinning attack, causing a Shockwave that deals damage to nearby enemies in the front.
Physical Attack 700.50%
Thunderfire Charge
Jump while holding your shield and tilting your body downward, then rotate while approaching the ground. While this skill is being used, gain Super Armor status for a short time.
Physical Attack 729.33%
PRIEST
Miracle Hands
Summon a miraculous relic that grants control immunity for 4s. The relic attacks the enemy and protects teammates within range from status ailments, Stiffness, Knockback, and Send Flying. It also reduces damage taken by 30%. When the relic is initially
Lightning Hands
Summon a lightning relic that strikes nearby enemies with lightning. Hit enemies have a 33% chance of being electrocuted. When the relic is initially summoned, it will send nearby enemies flying.
Healing Hands
Summon a restoration relic to periodically restore the HP of teammates near the relic.
When the relic is initially summoned, it will send nearby enemies flying.
Magic Attack Power Healing 280.80% Max HP Healing 12%
Charging Hands
Summon powerful thunderbolts to strike each relic that you have summoned into battle, dealing damage to enemies around the relics. Skill can be charged up to three times.
Magic Attack 67.47%
Curing Hands
Summon a dispel relic, which periodically removes status ailments from teammates near the relic. When the relic is initially summoned, it will send nearby enemies flying.
Gain control immunity for 1.0s during use.
Rite of the Divine Light
Summon lightning to hit the ground, causing area damage. Surrounding teammates will have any status ailments dispelled. A Rite of Initiation circle will be formed as well. Anyone within this circle will be dealt damage over time.
Divine Judgment
Summon several large, powerful lightning bolts around you that are guaranteed to inflict Electrocute on enemies. Magic Attack 2032%
Gain control immunity while using skill.
Electric Arrow
Call forth lightning to attack enemies in front of you multiple times. Gain one stack of Power Charge upon using this skill.
Magic Attack 270%
Lightning Storm
Summon a Lightning Storm to attack enemies in a wide range in front of you
multiple times.
Gain two stacks of Power Charge upon using this skill.
Magic Attack 352.50%
Divine Light
Attack nearby enemies with a jet of divine power. This can be used when under Knockback or Stiffness.
When this skill is used, if you have less than five stacks of Power Charge, gain two stacks of Power Charge.
Thunderstorm
Summon a Thunderstorm to attack surrounding enemies. When this skill is used, if you have six or more stacks of Power Charge, six stacks will be consumed to multiply the damage dealt by 1.41 times.
Divine Earth
Soak the ground with divine strength, dealing damage and inflicting Electrocute on surrounding enemies.
Magic Attack 626%
SAINT
Gripping Hands
Summons a binding relic that temporarily Binds enemies near the relic, rendering them immobile. When the relic is initially summoned, it will send nearby enemies flying.
Magic Attack 142.16% when summoned.
Divine Light Array
Summon a circle in front of you using divine power. The circle deals a significant amount of damage at the time of creation and then continues to cause damage to enemies that enter it.
Magic Attack 545%
Element Ripple
Use the power of the elements to grant yourself Super Armor for a short period of time and instantly knock back the enemies around you. This skill can still be used when inflicted with Knockback or Stiffness.
Magic Attack 465%.
INQUISITOR
Divine Light Cross
Condense divine power into a Holy Light Blade and shoot it forward, knocking back enemies and dealing damage over time. Gain two stacks of Power Charge upon casting, and then one stack when the blade hits for the first time.
Thunder Charge
Hit the ground and call down lightning bolts both near and far, dealing damage to and inflicting Electrocute on enemies in your path. If you have 5 or more stacks of Power Charge when using this skill, 5 stacks will be consumed to also inflict Burn.
Lightning Ring
Build up your energy and shoot out lightning in all directions. Enemies hit take damage, are inflicted with Electrocute, and are pulled towards you. If you have seven or more stacks of Power Charge, seven stacks are consumed to deal 0.21 times additional damage
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