When you are playing Ragnarok X Next Generation, gave you ever thought about the output damage formula? With those many stats available, which stats will affect your output damage? Or, when you are fighting against a certain enemy or player with high defend, what should you do to defeat them? This time, we will give you an information related to the Ragnarok X damage formula, and so you know how to maximize your output damage. We will share the damage formula of Basic attack damage, Skill damage, and Critical Damage so you know your strength and weakness when you are building your character.

**BASIC ATTACK FORMULA**

Basic Attack Formula

P/M. ATKx (100% +Final P/M.PEN–Target Final P/M.DEF) x (100% +Final P.DMG/M.DMG Bonus) x (100% +Attribute Damage) x (100% +Passive Skill DMG Bonus) x (100% +Race DMG Bonus) xSize modifier% +DMG Bonus

**Simulation:**Here, we will count the

**basic attack**output damage of a

**Hunter**with a

**Long Bow**as the weapon attacking a

**Neutral-Small-Fish**monster, and the stats are as follow:

**P. ATK**: 62315**Final P. PEN**: 4.80% (You can find it by tapping on the**P. PEN**in the Basic Stat Menu)**Target****Final P/M. DEF**: 25.63% (**DEF**) + 14.25% (**Final Physical DEF**) = 39.88%**Final P.DMG****Bonus**: 27%**Attribute/element DMG**: 0 (No Element DMG)**Passive Skill DMG Bonus**: 0 (No Passive Skill DMG Bonus)**Race DMG Bonus:**12% (Fish-Type Monster)**Size Modifier**: 75% (Bow to Small Monster) + 9% = 84% (**Small Size DMG Bonus**)**DMG Bonus**: 168

So, the output **Basic Attack** damage will be:

62315 x (100% + 4.80% – 39.88%) x (100% + 27%) x (100% + 0) x (100% + 0) x (100% + 12%) x 84% + 168

= 62315 x 64% x 127% x 100% x 100% x 112% x 84% + 168

= 62315 x 0.64 x 1.27 x 1 x 1 x 1.12 x 0.84 +168

= **47819**

**SKILL DAMAGE FORMULA**

(

Skill Damage Formula)Skill Multiplier x P/M.ATK + Skill Raw Damagex (100% +Final P/M.PEN–Target Final P/M.DEF) x (100% +Final P.DMG/M.DMG Bonus) x (100% +Attribute Damage) x (100% +Passive Skill DMG Bonus) x (100% +Race DMG Bonus) xSize modifier% +DMG Bonus

**CRITICAL DAMAGE FORMULA**

Critical Damage Formula

AtkxCrit Dmg Bonusx(100% +Final P.DMG/M.DMG Bonus) x (100% +Attribute Damage) x (100% +Passive Skill DMG Bonus) x (100% +Race DMG Bonus) xSize modifier% +DMG Bonus

62315 x 64% x 127% x 100% x 100% x 112% x 84% + 168

= 62315 x 1.64??? x 1.27 x 1 x 1 x 1.12 x 0.84 +168

it should be 0.64 not 1.64 man and the dmg output will be =

47819

thanks for the correction..

revised

where does Final Damage bonus goes in (from ferocity state)? same category with P.Dmg bonus?

So what affects damage more Atk % or Final P Dmg bonus?

I mean Atk % or Final P dmg bonus %?

depends.

if you are going for critical dmg, you just need to focus on your ATK and DMG Bonus and ignore the Penetration.

but if you more on damage burst, you need to balance all factors like your ATK DMG, Penetration, and the Bonus DMG.