ROX Skill Description

List of Job:

SwordsmanKnight Lord Knight
MagicianWizard High Wizard
AcolytePriest High Priest
ThiefAssassin Assassin Cross
Archer Sniper Hunter
MerchantBlacksmith Whitesmith

MAGICIAN – WIZARD – HIGH WIZARD
Ragnarok X Skill Description

ROX SKILL DESCRIPTIONMAGICIAN SKILLS

  • Fire Bolt (Single Target, Fire Damage)
    Call down a fire bolt on an enemy, dealing 110% M.Atk + 220 Fire magic damage.
    You can adjust the cast level once this skill is equipped.
    • CD: 0 sec
    • CT: 2 sec
    • Range: 8 meter
    • Cost: 5 SP
  • Soul Strike (Single Target, Ghost Damage)
    Summon Holy spirits to attack, dealing (130% M.Atk + 320) Ghost magic damage to an enemy.
    Deals 5% more damage to Undead monsters.
    You can adjust the cast level once this skill is equipped
    • CD: 0 sec
    • CT: 1.2 sec
    • Range: 8 meter
    • Cost: 5 SP
  • Fire Wall (Obstruct Enemy from getting close)
    Conjures a ring of fire to obstruct enemies from advancing, dealing (33% M.Atk + 25) Fire magic damage to enemies that attempt to pass the fire wall.
    Lasts for 10 seconds.
    The ring of fire can obstruct enemies up to 4 times and will persist for at least 3 seconds.
    • CD: 9 sec
    • CT: 1.2 sec
    • Range: 2.5 meter
    • Cost: 10 SP
  • Frost Diver (Damage, Chance to Freeze)
    Deals (225% M.Atk + 440) Water magic damage to an enemy and has 55% chance to freeze them for 1 second.
    While frozen, target’s Armor attribute will become Water, their M.Def will be decreased by 20%, and their HP and SP will not recover naturally.
    When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds.
    • CD: 18 sec
    • CT: 0 sec
    • Range: 8 meter
    • Cost: 10 SP

ROX SKILL DESCRIPTIONWIZARD SKILLS

  • Fire Pillar (Single Target, Fire Damage)
    Summons a fire pillar, dealing (95% M.Atk + 180) Fire magic damage to an enemy.
    If the target is ignited, they will detonate and deal (50% M.Atk + 180) Fire magic damage to all enemy units within 3 meters of them.
    The detonation does not ignite targets.
    You can adjust the cast level once this skill is equipped.
    • CD: 9 sec
    • CT: 0 sec
    • Range: 8 meter
    • Cost: 10 SP
  • Storm Gust (Multiple Targets, Water Damage)
    Conjures 7 waves of Storm Gust at the specific location. Each wave deals (24% M.Atk + 30) Water magic damage to enemies within the area and has a 32% chance to slow them by 23%.
    Each target can only be slowed and frozen by one Storm Gust at any one time. When a target is frozen by this skill, it will no longer be affected this skill’s Slow effect.
    The skill’s freeze effect will not be removed when the enemy takes damage.
    You can adjust the cast level once this skill is equipped.
    • CD: 9 sec
    • CT: 0.601 sec
    • Range: 8 meter
    • Cost: 10 SP
  • Napalm Beat (Area, Ghost Damage)
    Attack with a blast of telekinetic force, dealing a total of (240% M.Atk + 630) Ghost magic damage to enemy units within the area.
    If there are multiple targets in the area, the damage will be distributed evenly to all of them, up to a maximum of 8 targets.
    You can adjust the cast level once this skill is equipped.
    • CD: 16 sec
    • CT: 0 sec
    • Range: 8 meter
    • Cost: 10 SP
  • Jupitel Thunder (Knockback, Wind Damage)
    Shoot a ball of lightning at an enemy, dealing (140% M.Atk + 450) Wind magic damage and knocks them back 4 meters.
    • CD: 11 sec
    • CT: 0 sec
    • Range: 8 meter
    • Cost: 10 SP

ROX SKILL DESCRIPTIONHIGH WIZARD SKILLS

  • Chain Lightning (Area, Wind Damage)
    Deals (180% M.Atk + 50) Wind magic damage to an enemy.
    If other enemy units are near the target, Chain Lightning will automatically bounce to and hit them, bouncing up to 2 times.
    If there are no other targets to bounce to, Chain Lightning will deal the remaining damage to the current target up to 2 times.
    • CD: 14 sec
    • CT: 0 sec
    • Range: 8 meter
    • Cost: 15 SP
  • Meteor Storm (Area, Fire Damage, Stun)
    Channels for 1 second, summoning 2 meteors to rain down at the specific location.
    Each meteor deals (80% M.Atk + 130) Fire magic damage to the enemy unit hit and has an 11% chance to stun the target for 3 seconds.
    You can adjust the cast level once this skill is equipped.
    • CD: 36 sec
    • CT: 0 sec
    • Range: 8 meter
    • Cost: 30 SP
  • Abyssal Swamp (Area, Slow Over Time)
    Creates a quagmire with a radius of 4 meters at the specified location.
    Enemy units within the quagmire will have their Movement Speed ad ASPD reduced by 14%.
    The quagmire lasts for 7 seconds, and units in the quagmire have 12% chance per second for their Armor’s attribute to switch to Earth. This Earth attribute effect lasts for 3 seconds.
    This skill is ineffective against MVP, Mini, and Boss monsters.
    You can adjust the cast level once this skill is equipped.
    • CD: 24 sec
    • CT: 0 sec
    • Range: 8 meter
    • Cost: 30 SP
  • Napalm Vulcan (Single Target, Ghost Damage, Curse)
    Attacks a target consecutively with 5 blasts of telekinetic force, dealing a total of (200% M.Atk + 900) Ghost magic damage.
    The skill has a 12% chance to crit and a 3% chance to curse the target. Targets cursed have their ATK reduced by 25% and their Mov. Speed reduced by 50%.
    The curse effect lasts for 10 seconds.
    You can adjust the cast level once this skill is equipped.
    • CD: 0 sec
    • CT: 2.2 sec
    • Range: 8 meter
    • Cost: 15 SP

READ ALSO:
Ragnarok X Photo Location
Ragnarok X Adventure Test
Moonlight Sculptor Recipe Guide

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